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Unique Patroclus
Real Name: Patroclus
Team: No Affiliation
Range: 0
Points: 75
Keywords: Armor, Myrmidons, Past, Spy, Warrior
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Let Me Take Your Armor and I Will Lead the Charge: Shape Change. Friendly characters named Achilles can use Shape Change. When a friendly Achilles would be KO'd you may instead heal him to Patroclus' current click number, place them in each other's squares and KO Patroclus. Apollo's Curse (a): When Patroclus is targeted by Outwit increase his attack value by +1 until the end of your next turn. Not at Peace (b): Patroclus only possesses the Underworld keyword and can use Steal Energy. Haunting Achilles: Phasing/Teleport. Stealth. Adjacent characters cannot use the effects of equipped items. Death to Troy!: Giant Reach:2. Close Combat Expert as a close combat action
I really like his design, especially for only 75pts. I think the CCE as a close combat action really seals the deal on this. Its also great that he has two different options of play. I always appreciate that for lower pointed figures.
What All Men Have in Common: When building your force if no other character has the Animal, Deity, or Monster keyword friendly characters also have Hestia's keywords. Goddess of Architecture: Walls cannot be destroyed. Characters occupying indoor terrain increase their defense values by +1 Godly Aura: Hestia ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. Blessings From the Gods: :Epic: Goddess of the Hearth: Give Hestia an epic action and each character on the map occupying indoor terrain is healed of one damage. Hestia Comes First: Hestia can use Barrier with a range of 10. When she does she may place markers in squares occupied by characters. If she does, choose an edge of the occupied square and it is considered a wall instead. And Last: STOP: When this click is revealed all characters are placed in their starting areas. Domesticity: Give Hestia a free action and remove all terrain markers from the map.
What All Men Have in Common: When building your force if no other character has the Animal, Deity, or Monster keyword friendly characters also have Hestia's keywords. Goddess of Architecture: Walls cannot be destroyed. Characters occupying indoor terrain increase their defense values by +1 Godly Aura: Hestia ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. Blessings From the Gods: :Epic: Goddess of the Hearth: Give Hestia an epic action and each character on the map is healed of one damage. Hestia Comes First: Hestia can use Barrier with a range of 10. When she does she may place markers in squares occupied by characters. If she does, choose an edge of the occupied square and it is considered a wall instead. And Last: STOP: When this click is revealed all characters are placed in their starting areas. Domesticity: Give Hestia a free action and remove all terrain markers from the map.
ooooo! What an interesting choice! I never would have thought about this god. I really like it. The importance of indoor terrain becomes so cool I can just imagine this goddess causing a complete lock down on the Arcade's Arena map. That small little room becomes a contested zone. Do you think maybe her Epic action should specify each character on the map that is indoor? Only because I don't see the consistency in the "hearth" flavor when the character could be anywhere, even in water terrain, and still heal from the Goddess of the Hearth. That stop click is just wonderful. This is really a control piece that helps you lockdown the game. This is an amazing addition. Do you have any ideas on what sculpt should be used? I'm going to start investigating a miniature that may work.
Unique Pandora
Real Name: Pandora
Team: No Affiliation
Range: 8
Points: 35
Keywords: Past
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A Gift for Epithemus: Pandora begins the game with Pandora's Box equipped. It does not count towards your force. The First Woman: When you reveal your force you may choose to remove Pandora from the game. If you do you automatically win the roll for first player. Sins Released: When another character without the Deity keyword within range and line of fire is given a free action deal it one unavoidable damage after actions resolve. Molded of Earth With Gifts From Above: Outwit, Shape Change
MBP S-107 Pandora's Box: light object: 10 points:
Equip: Equipped character can use Support and Perplex, but only to increase combat values.
If anyone recalls, the only thing left in the box (jar) was Hope. Maybe not whats expected but accurate nonetheless.
Unique Pandora
Real Name: Pandora
Team: No Affiliation
Range: 0
Points: 35
Keywords: Past
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A Gift for Epithemus: Pandora begins the game with Pandora's Box equipped. It does not count towards your force. The First Woman: When you reveal your force you may choose to remove Pandora from the game. If you do you automatically win the roll for first player. Sins Released: When another character without the Deity keyword within line of fire is given a free action deal it one unavoidable damage after actions resolve. Molded of Earth With Gifts From Above: Outwit, Shape Change
MBP S-107 Pandora's Box: light object: 10 points:
Equip: Equipped character can use Support and Perplex, but only to increase combat values.
If anyone recalls, the only thing left in the box (jar) was Hope. Maybe not whats expected but accurate nonetheless.
I was just about to ask for a clarification on the abilities you gave Pandora's Box but then I read the bottom and I loved it. Totally makes sense. I really really liked the first version of Pandora that was presented on this thread so I'm very happy to see you kept most elements but just cleaned up the wording a little and added a few cool abilities. The Sins Released ability is interestingly placed on the dial. Especially because it'll be difficult for Pandora to not be killed in one hit, but if she survives, even on her last click, she can really cause some trouble.
I was just about to ask for a clarification on the abilities you gave Pandora's Box but then I read the bottom and I loved it. Totally makes sense. I really really liked the first version of Pandora that was presented on this thread so I'm very happy to see you kept most elements but just cleaned up the wording a little and added a few cool abilities. The Sins Released ability is interestingly placed on the dial. Especially because it'll be difficult for Pandora to not be killed in one hit, but if she survives, even on her last click, she can really cause some trouble.
I wanted the player to choose to open the box by ignoring Willpower. Since it makes no distinction between friend or foe the hubris is up to you.
ooooo! What an interesting choice! I never would have thought about this god. I really like it. The importance of indoor terrain becomes so cool I can just imagine this goddess causing a complete lock down on the Arcade's Arena map. That small little room becomes a contested zone. Do you think maybe her Epic action should specify each character on the map that is indoor? Only because I don't see the consistency in the "hearth" flavor when the character could be anywhere, even in water terrain, and still heal from the Goddess of the Hearth. That stop click is just wonderful. This is really a control piece that helps you lockdown the game. This is an amazing addition. Do you have any ideas on what sculpt should be used? I'm going to start investigating a miniature that may work.
For the most frequently worshiped member of the Pantheon its funny how easily forgotten she is in today's world. Since she took a pact of peace early on I figured no combat potential. I changed the Epic, good call. Since she famously carried a staff I would suggest a repaint of Hera or checking through the fantasy minis at your LCGS. I found Pegasus and a few other options just glancing at the shelves.
Three Headed Guardian: When Cerberus makes a close attack he may target up to three characters. If you do, distribute the damage among successfully hit targets and increase damage dealt to each target by one. Chained to Tartarus (125/50): Cerberus cannot move into squares closer to an opponents starting area than its own unless he ends his movement adjacent to a character with a higher point value and the Underworld keyword. Guard Dog: Invincible. Plasticity, Super Senses.
As close to the other as I could make it out to be since the res is pretty bad. I dropped a few powers to pick the defense values up a bit and threw in a couple of extras. Who needs B/C/F when you've got 5 damage so Precision Strike will help spread damage to his three targets around. Biggest version is free ranging. Mail man beware!
Team Abilities: ATA's will be a thing of the past sometime soon. Regardless of my dismay should we just price traits for ATA characters instead? DK submitted Achilles and Ajax with a version of JSA/Defenders ability. It's a pricey TA (always has been) and makes some of the Defend on other characters that would have the TA redundant. Should we add it to the others and change their point values or strip it from Achilles and Ajax to bring their costs down. Other solutions??
Repetitive Traits: Blessings From the Gods is the big draw for Pantheon figures. Pack Animal is also seen several times. Let's decide if the Titanic Aura fits well. Oath of Tyndareus is a hard one to price and would also overlap with Achaean Empire TA with this roster. I'd say one or the other or neither. Lots of editing to incorporate either. Diomedes is the only one to have it and honestly his dial is quite fair even without it.
New Keywords: Let's settle on language for the Greeks of the Trojan War. We have to call them something. Agamemnon demands it. I decided certain branches of Monster should get their own keyword (Gorgon, Cyclops, etc.) so a force of them gets the bonuses you'd expect. Any others?
Defenders TA (via the Acheaen Empire TA) represents the Phalanx Formation that defined their fighting style and approach. Seeing as how that was a militaristic and "themed" approach for them, TA seems more apropos than Defend, IMO
Quote : Originally Posted by Batarang96
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
I agree that the mechanic harkens back to Phalanx style fighting. They didn't necessarily have the copyright and Trojans used the same tactics. As not to give them the same TA do you have suggestions for Trojans?
Since each polis had its own ruler that decided to join Agamemnon perhaps Achaean Empire could be a stackable effect with each faction leader bringing its own contribution to the Achaean Empire. Achilles would bring Defenders to characters with the keyword, Odysseus maybe Superman Enemy, Diomedes with the Oath, Agamemnon Suicide Squad, etc. That way the various designs could culminate into an organic TA inclusive to each designers contributions. That makes a United Greek army a truly flexible and terrorizing assemblage (and historically accurate) that could bring a different play experience each game.
Besides Mystics, Achaean Empire thus far is the only team ability present. I may need help distributing it to everyone if that's what we go with. I could also remove Mystics and just trait it so as not to have any team abilities in the set. Ultimately it's what the OP is willing to keep up with. I like the idea I just mentioned so that's my vote.
Looking back at the set list, I seem to be holding up Prometheus.
Please feel free to create the dial for this. Honestly I'll probably not find the time for it any time soon, and it seems to be the last base character needed...
Unique Nike
Real Name: Nike / Victoria
Team: No Affiliation
Range: 0
Points: 85
Keywords: Deity, Herald, Pantheon, Titans
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Goddess of Victory: Players ignore modifiers to determine first player. If you win roll to be first player modify Nike's combat values by +1 this game. Godly Aura: Nike ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. Epic: You Shall Win the Footrace: Give Nike an epic action. Until your next turn friendly characters with increase their speed values by +2. Reward the Victorious: At the end of each player's turn, if they KO'd an opposing character this turn remove an action token from each character on their force. Your Prayers Have Been Answered: Defend, Shape Change. When a friendly character rolls a critical hit remove an action token from Nike and the attacking character after actions resolve.
She looks like an angel holding a wreath. That should be rather easy to find a sculpt of, no? Since she's a minor god I didn't go full out colossal.
Unique Narcissus
Real Name: Narcissus
Team: No Affiliation
Range: 0
Points: 20
Keywords: Underworld
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Enthralled By His Own Beauty: At the beginning of your turn if Narcissus is adjacent to a square of Water terrain give him an action token. Your Own Nemesis: Narcissus replaces his defense value with the unmodified defense value of the character targeting him. This power cannot be countered or ignored.
Consider using the adult male Villager as a repaint, or someone looking in a mirror.