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Godly Aura: Nemesis ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. Divine Retribution: When an opposing character without the Deity keyword KO's another character on your force deal it two unavoidable damage after actions resolve. Epic: Your Hubris, Mortal: Give Nemesis an epic action. Until your next turn friendly characters with a lower point value can use the Mystics team ability. Inescapable: STOP: Invincible. When this click is revealed you may place Nemesis adjacent to the character that just attacked her.
Also looks like an angel but with scales, dagger, sword, or whip....
Unique Aeolus
Real Name: Aeolus of Aeolia
Team: No Affiliation
Range: 9
Points: 70
Keywords: Deity, Past, Ruler
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Jetstream: Targeting: Elevated Godly Aura: Aeolus ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. Keeper of the Winds: Aeolus ignores knock back. Force Blast. When he does the area of effect is all characters adjacent to the target. He may use it to target a character within range and line of fire as if he were adjacent. Epic: Make Haste, Odysseus: Give Aeolus an epic action and choose an edge of the map. Until your next turn characters moving only in a direction towards that edge increase their speed value by +3, and characters moving only in a direction away from that edge decrease their speed value by -3. Whoooosh: Telekinesis. Adjacent characters can use Sidestep, but only to move in a direct line.
Unique Ganymede
Real Name: Ganymede of Troy
Team: No Affiliation
Range: 0
Points: 30
Keywords: Deity, Herald, Troy
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Cupbearer of the Gods: Give Ganymede a power action and equip an adjacent character with MBP S-103 Ambrosia: Nectar of the Gods if there isn't one already equipped to a friendly character. Answer the Summons: Give Ganymede a power action and place her adjacent to a friendly character with the Deity keyword. Chosen to Serve: Adjacent characters with the Deity keyword can use Mastermind, but only to target Ganymede.
Three Headed Guardian: When Cerberus makes a close attack he may target up to three characters. If you do, distribute the damage among successfully hit targets and increase damage dealt to each target by one. Chained to Tartarus (125/50): Cerberus cannot move into squares closer to an opponents starting area than its own unless he ends his movement adjacent to a character with a higher point value and the Underworld keyword. Guard Dog: Invincible. Plasticity, Super Senses.
As close to the other as I could make it out to be since the res is pretty bad. I dropped a few powers to pick the defense values up a bit and threw in a couple of extras. Who needs B/C/F when you've got 5 damage so Precision Strike will help spread damage to his three targets around. Biggest version is free ranging. Mail man beware!
It's weird how in heroclix the ability "Blades/Claws/Fangs" seems to fit characters like this, but the ability itself is not powerful enough to justify being on the early clix of this dial. I like that Cerberus still has the ability later on though, and also expanding the Chained ability from just Hades to higher point costed Underworld characters makes more gameplay sense as well.
Unique Ganymede
Real Name: Ganymede of Troy
Team: No Affiliation
Range: 0
Points: 30
Keywords: Deity, Herald, Troy
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Cupbearer of the Gods: Give Ganymede a power action and equip an adjacent character with MBP S-103 Ambrosia: Nectar of the Gods if there isn't one already equipped to a friendly character. Answer the Summons: Give Ganymede a power action and place her adjacent to a friendly character with the Deity keyword. Chosen to Serve: Adjacent characters with the Deity keyword can use Mastermind, but only to target Ganymede.
I really like the inclusion of all these minor, smaller gods, with regular sized dials. I wasn't sure where to add them immediately so I threw them into the ConEx section. Specifically for Ganymede I really enjoy the inclusion of the Nector of the Gods. I'll have to hunt for minis for all of these surprise characters. Really great out of the box additions!
Godly Aura: Nemesis ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. Divine Retribution: When an opposing character without the Deity keyword KO's another character on your force deal it two unavoidable damage after actions resolve. Epic: Your Hubris, Mortal: Give Nemesis an epic action. Until your next turn friendly characters with a lower point value can use the Mystics team ability. Inescapable: STOP: Invincible. When this click is revealed you may place Nemesis adjacent to the character that just attacked her.
Also looks like an angel but with scales, dagger, sword, or whip....
That Epic ability is just to die for. Perfect. Below i have included a link to a mini that may work. (i just did a quick search).
Unique Nike
Real Name: Nike / Victoria
Team: No Affiliation
Range: 0
Points: 85
Keywords: Deity, Herald, Pantheon, Titans
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Goddess of Victory: Players ignore modifiers to determine first player. If you win roll to be first player modify Nike's combat values by +1 this game. Godly Aura: Nike ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. Epic: You Shall Win the Footrace: Give Nike an epic action. Until your next turn friendly characters with increase their speed values by +2. Reward the Victorious: At the end of each player's turn, if they KO'd an opposing character this turn remove an action token from each character on their force. Your Prayers Have Been Answered: Defend, Shape Change. When a friendly character rolls a critical hit remove an action token from Nike and the attacking character after actions resolve.
She looks like an angel holding a wreath. That should be rather easy to find a sculpt of, no? Since she's a minor god I didn't go full out colossal.
That Goddess of Victory ability seems pretty bonkers to me. I'm not sure if the negatives from the Reward the Victorious ability make up for having a 50/50 chance at the beginning of the game to get an 85pt unit with 15, 12, 19, and 3 as their starting stats. This one will definitely have to see play first before I can offer any suggestions on whether it may be to overpowered.
That Goddess of Victory ability seems pretty bonkers to me. I'm not sure if the negatives from the Reward the Victorious ability make up for having a 50/50 chance at the beginning of the game to get an 85pt unit with 15, 12, 19, and 3 as their starting stats. This one will definitely have to see play first before I can offer any suggestions on whether it may be to overpowered.
Without range or any form of move and attack those numbers become significantly less threatening. Since Reward affects all players I costed it low. PC and Invuln are the only things on her dial making her expensive (especially with Godly Aura). Try her out, but I think it's in the right point range. Happy to change to whatever you think is fair.
Unique Prometheus: Bane of Gods
Real Name: Prometheus
Team: No Affiliation
Range: 12
Points: 800
Keywords: Deity, Titans
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Crumble Beneath My MIght: Movement: Blocking (Destroyed); Targeting: Blocking (Destroyed) Titanic Aura: When Prometheus is the target of an opposing characters Outwit, Perplex, or Probability Control after actions resolve that character is dealt one unavoidable damage. The Gift of Fire: Energy Explosion. Friendly characters without the Pantheon keyword can use Energy Explosion with a minimum range of 4. Freed From Caucasus: Multi-Attack From the Clay: Give Prometheus a power action: Place adjacent an MBP ### Villager and add it to your force. Friendly characters named Villager or that replaced Villager this game increase their combat values by +2. Epic: Share My Curse: Give Prometheus am Epic action: Until the end of your turn friendly characters may be dealt one unavoidable damage to use Regeneration at no cost.
Unique Prometheus: Sufferer of Zeus
Real Name: Prometheus
Team: No Affiliation
Range: 10
Points: 400
Keywords: Deity, Titans
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Crumble Beneath My MIght: Movement: Blocking (Destroyed); Targeting: Blocking (Destroyed) Titanic Aura: When Prometheus is the target of an opposing characters Outwit, Perplex, or Probability Control after actions resolve that character is dealt one unavoidable damage. The Gift of Fire: Energy Explosion. Friendly characters without the Pantheon keyword can use Energy Explosion with a minimum range of 4. From The Clay: Give Prometheus a power action: Place adjacent an MBP ### Villager and add it to your force. Friendly characters named Villager or that replaced Villager this game increase their combat values by +2. Chained Beneath Caucasus: Quake: When he does the area of effect includes all opposing characters occupying Elevated terrain and hit characters with are given an action token. Eternal Torment: Invincible. At the beginning of your turn Regeneration at no cost.
Unique Prometheus: Creator of Mankind
Real Name: Prometheus
Team: No Affiliation
Range: 8
Points: 200/15
Keywords: Deity, Titans
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Crumble Beneath My MIght: Movement: Blocking (Destroyed); Targeting: Blocking (Destroyed) Titanic Aura: When Prometheus is the target of an opposing characters Outwit, Perplex, or Probability Control after actions resolve that character is dealt one unavoidable damage. The Gift of Fire: Energy Explosion. Friendly characters without the Pantheon keyword can use Energy Explosion with a minimum range of 4. From The Clay: Give Prometheus a power action: Place adjacent an MBP ### Villager and add it to your force. Friendly characters named Villager or that replaced Villager this game increase their combat values by +2. Blessed by your Creator (15 point line): When building your force Prometheus may be assigned to character without the Deity or Monster keyword with a point value up to 50 points. Equip: At the beginning of your turn choose up to two distinct powers and matching combat values. Equipped character replaces the chosen printed powers and values with its own until you choose again. Behold the Power of Gods: Characters using Energy Explosion deal penetrating damage. Damage dealt to other characters with the Deity keyword is increased by one. The Power to Rise Above: Outwit and Probability Control as if it possesses the Deity keyword.
Unique Socrates
Real Name: Socrates
Team: No Affiliation
Range: 0
Points: 25
Keywords: Athens, Celebrity, Detective, Past, Scientist, Underworld
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Fathers of Thought: Outwit. If there are at least two characters with this ability they can use Perplex. If there are at least three characters with this ability they can use Probability Control. The Failures of Democracy: At the beginning of your turn if an opposing force has more characters than yours deal Socrates one unavoidable damage. I Know That I Know Nothing: Characters using Outwit cannot counter standard powers unless there is a character friendly to its force that can use the chosen power. Those Who Commit Evil Know Not That They Do: When Socrates uses Mind Control he may target an opposing character that KO'd a friendly character since your last turn regardless of range or line of fire. Does Democracy Produce Doctors or Candy Sellers As Leaders: At the beginning of the game choose Poison or Support. The highest point character on your force can use the chosen power and the highest point opposing character can use the other.
Unique Plato
Real Name: Plato
Team: No Affiliation
Range: 0
Points: 25
Keywords: Athens, Detective, Herald, Past, Scientist, Underworld
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Fathers of Thought: Outwit. If there are at least two characters with this ability they can use Perplex. If there are at least three characters with this ability they can use Probability Control. Behold the Philosopher King: When building your force characters with the Ruler or Scientist keyword also possess the other keyword. Founder of Academia: Damage powers of adjacent characters cannot be countered. What Is Abstract Is Real: At the beginning of your turn you may remove an adjacent unheld object or place a standard object in an adjacent square. A Platonic Relationship Benefits Both: Once per turn when a friendly character attacks or is attacked it may replace its attack or defense value with the unmodified value of an adjacent friendly figure.
Unique Aristotle
Real Name: Aristotle of Macedonia
Team: No Affiliation
Range: 0
Points: 25
Keywords: Detective, Past, Politician, Scientist, Underworld
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Fathers of Thought: Outwit. If there are at least two characters with this ability they can use Perplex. If there are at least three characters with this ability they can use Probability Control. Teacher of Alexander: When Aristotle uses Outwit, Perplex, or Probability Control friendly characters named Alexander the Great can also use that power until your next turn. The Lycaeum: Characters occupying their starting areas ignore damage dealt from characters not occupying the same starting area. Founder of Rhetoric: Characters with the Politician keyword can use Mind Control, but only to target adjacent characters. The Golden Mean: Characters attacking a higher point character increase their attack values by +1. Characters attacking a lower point character decrease their attack values by -1.
Unique Epicurus
Real Name: Epicuris
Team: No Affiliation
Range: 0
Points: 25
Keywords: Athens, Celebrity, Detective, Past, Scientist, Underworld
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Fathers of Thought: Outwit. If there are at least two characters with this ability they can use Perplex. If there are at least three characters with this ability they can use Probability Control. The Study of Happiness: Whenever a character rolls a critical hit or is healed after actions resolve you may place Epicurus adjacent to that character. Communal Living: Once per turn a friendly character can use Sidestep and Carry, but all Passengers must have a shared keyword. By Taking Less We All Get More: Give a friendly character a power action to decrease one if its combat values except damage by 2 and increase the same combat value on an adjacent friendly character with a higher point value and a shared keyword by +2 until your next turn.
Unique Democritus
Real Name: Democritus
Team: No Affiliation
Range: 0
Points: 25
Keywords: Athens, Detective, Past, Scientist, Underworld
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Fathers of Thought: Outwit. If there are at least two characters with this ability they can use Perplex. If there are at least three characters with this ability they can use Probability Control. Indivisible: Split cannot be used. A Single Unit: Characters that are not adjacent to another character cannot be targeted by Perplex. Many Forms, Yet Homogeneous: Characters using Barrier or Smoke Cloud may place one additional marker.
Unique Pythagoras
Real Name: Pythagoras
Team: No Affiliation
Range: 0
Points: 25
Keywords: Athens, Celebrity, Past, Scientist, Underworld
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Fathers of Thought: Outwit. If there are at least two characters with this ability they can use Perplex. If there are at least three characters with this ability they can use Probability Control. Mathemetician: Attack rolls totaling prime numbers cannot be rerolled. (Prime numbers are 2,3,5,7,11) Western Tuning System: When a character would use Sidestep roll a d6:1- their movement becomes one instead; 6- their movement becomes three instead. Triangles, How Fascinating: Telekinesis can be used to affect characters and objects up to 10 squares away instead of 8. Father of Music: At the beginning of your turn you may place or remove an action token from an adjacent character with a point value under 50 points.
Unique Xenophon
Real Name: Xenophon of Athens
Team: No Affiliation
Range: 0
Points: 25
Keywords: Athens, Detective, Herald, Persia, Soldier, Sparta, Underworld
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Fathers of Thought: Outwit. If there are at least two characters with this ability they can use Perplex. If there are at least three characters with this ability they can use Probability Control. Historian: Whenever a character rolls a critical hit or a critical miss remove an action token from Xenophon. Champion of Oligarchs: If your force has less characters than an opposing force adjacent characters with a shared keyword cannot be targeted by Outwit.
Unique Thales
Real Name: Thales of Miletus
Team: No Affiliation
Range: 0
Points: 25
Keywords: Detective, Past, Scientist, Seven Sages, Underworld
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Fathers of Thought: Outwit. If there are at least two characters with this ability they can use Perplex. If there are at least three characters with this ability they can use Probability Control. All Is Water: Squares adjacent to Thales are considered Water terrain. Points of a Circle: Characters moving in a direct diagonal direction increase their speed values by +1.
They could be busts or statues, spirits, or just robed/togaed old geezers. Xenophon could be a repaint of Spartan. Consider repaints/slicing up Rasputin, Desaad, Gardener, or other robed figures. Making putty robes is actually pretty easy if you've got greenstuff or something similar.
Regardless, it was fun to pull out the ol' college textbooks for some flavor text....
Experienced Persian Immortal
Real Name: Various
Team: No Affiliation
Range: 7
Points: 65
Keywords: Past, Persia, Soldier, Warrior
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Achaemenid Empire: Minion: When within 8 squares of a friendly character with the Persia keyword and a higher point value this character can use Improved Movement: Characters Shield and Spear: Giant Reach: 2, Blades/Claws/Fangs, Energy Shield. Our Arrows Shall Block Out the Sun: Range Combat Expert. When he does he may target more than one character and may choose number of targets as a value to increase. If the attack misses all targets then Smoke Cloud at no cost until your next turn.
Unique Xerxes
Real Name: Xerxes
Team: No Affiliation
Range: 0
Points: 115
Keywords: Deity, Past, Persia, Ruler, Warrior
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All Are Vassals: Movement: Characters You Owe Me Fealty: When a friendly character with the Persia keyword successfully hits an opposing character roll a d6: 5-6 give the target an action token. Epic: Achaemenid Might: Give Xerxes an epic action and until your next turn opposing characters cannot draw line of fire to Xerxes or adjacent characters. 10,000 Men: Leadership, Mastermind. When he uses Mastermind the new target can use Super Senses. Behold Your Living God: Outwit. Shape Change
Xerxes should be on an elephant or a pelonquin (sp?) with a peanut base. Robes, Spears or Arrows for the Immortals.
Unique Artemisia
Real Name: Artemisia I of Caria
Team: No Affiliation
Range: 0
Points: 75
Keywords: Past, Persia, Pilot, Politician, Ruler, Spy, Warrior
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Pressing Advantages: Artemisia increases her attack and damage values by +1 when attacking a character with 2 action tokens. Battle of Salamis: Carry: Passengers 3. Friendly characters with the Persia keyword can use the Swim ability. Cunning Queen: Exploit Weakness, Leadership, Shape Change.
Experienced Persian War Elephant
Real Name: Various
Team: No Affiliation
Range: 0
Points: 85
Keywords: Animal, Past, Persia, Warrior
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Achaemenid Empire: Minion: When within 8 squares of a friendly character with the Persia keyword and a higher point value this character can use Colossal Stamina Passengers: 2: Archers on Its Back: Once per turn a character carried by Persian War Elephant can be given a non-free action. If they do, decrease their attack value by-1 until your next turn.
Toy Elephants can be found at any local zoo if not the dollar store. Artemisia may or may not have to look like Eva Green.
Unique Cyrus the Great
Real Name: Cyrus II of Persia
Team: No Affiliation
Range: 0
Points: 95
Keywords: Past, Persia, Politician, Ruler, Warrior
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Descendants of Perseus: Characters with the Persia keyword do not break theme. Freedom for All: Opposing characters cannot use Mastermind unless the new target is at least 100 points. Thus Spoke Zarathustra: Empower. Enhancement. Opposing characters with the Deity keyword cannot ignore pushing damage. You May Keep Your Customs: Leadership. When he does, increase the roll by +1 for each adjacent friendly character.
Unique Darius the Great
Real Name: Darius I of Persia
Team: No Affiliation
Range: 0
Points: 100
Keywords: Past, Persia, Ruler
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Coup d'etat: If no other character on the map possesses the Ruler keyword increase Darius the Great's combat values by +1. The Largest Empire In the World: If your force has more characters than an opposing force friendly characters increase their attack values by +1. Persuasive Beyond Measure: Mind Control. When he does he may target friendly characters with a lower point value.