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#029b Prime Red Eye
Real Name: Red Eye
Team: Team Player
Range: 0
Points: 25
Keywords: Evil Horde, Animal
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Evil Horde Owl: Super Senses. When he uses it successfully, until the end of your next turn the attacking character gets -1 Defense. Crafty and Mischevious: Stealth. Characters cannot use Improved Targeting when targeting Red Eye Let's Elevate My Status: Perplex. When he uses it you may choose an additional combat value to modify for each time he has targeted that character with Perplex this game.
Trapped in Lyn's Orb: SIDELINE ACTIVE: characters on your force named Evil-Lyn with an equal or higher point value have FREE: Replace this character with Siren. Siren Song: Mind Control, Improved Movement: Characters. MOVE: move up to speed value. After resolutions Mind Control targeting each adjacent opposing character at no cost.
#031 King Trinok
Real Name: Trinok, King of the Berzerker Islands
Team: No Affiliation
Range: 0
Points: 90
Keywords: Brute, Ruler, Warrior
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Movement: Elevated, Hindering: Throw Them in the Arena: Leadership: When he succeeds choose an adjacent friendly character. Until the end of your turn if the chosen character KO's an opposing character, after resolutions heal King Trinok of 2 damage. King of the Island: Charge. Flurry.
#032 Unique Nazghal
Real Name: Nazghal
Team: Mystics
Range: 8
Points: 100
Keywords: Preternia, Mystical, Past
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The Great War of Darksmoke: Nazghal and friendly characters increase their attack and damage values by +1 when targeting a character of greater size. Slarti: At the beginning of the game generate a Slarti as described on this card. Fireproof Incantations: Toughness. Nazghal and adjacent friendly characters cannot be targeted by Energy Explosion or Range Combat Expert. Mystical Crystal Prison: Outwit. When he does, the chosen target cannot use PROTECTED: Outwit, Colossal Stamina, or Improved Movement until your next turn.
#032bt Slarti
Team: No Affiliation
Range: 0
Points: 0
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AUTONOMOUS: Nazghal's Spy: Friendly characters named Nazghal can make range attacks against opposing characters adjacent to Slarti regardless of range or line of fire.
Legendary Rider: Catra: If your starting force includes a character named Catra, Storm has , but can still be given actions without a Pilot and does not generate objects when KO'd. Pilot Ability: From the Clouds: Prerequisite: Catra. Opposing characters at a lower elevation cannot target Storm. Trample: Charge. When she uses it, after resolutions KNOCKBACK each adjacent opposing character 2 squares.
#G-01b Arrow
Real Name: Arrow
Team: Great Rebellion
Range: 0
Points: 45
Dial: 2x1
Keywords: Great Rebellion, Animal
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Legendary Rider: Bow: If your starting force includes a character named Bow, Arrow has , but can still be given actions without a Pilot and does not generate objects when KO'd. Pilot Ability: Aerial Bombardment: Prerequisite: Bow. Running Shot Cloud Cover: Arrow cannot be targeted by characters at a lower elevation.
#G002a UNIQUE Spirit
Real Name: Spirit
Team: No Affiliation
Range: 0
Points: 45
Dial: 2x1
Keywords: Animal, Mystical
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Movement: Characters, Hindering: Passengers: 1 Legendary Rider: Adora: If your starting force includes a character whose name includes “Adora,” Spirit has this game, but can still be given actions without a pilot and does not generate objects when KO'd. Loyal to Adora: When building your force Spirit has the keywords and team abilities of friendly characters whose name includes “Adora” this game. Pilot Ability: For the Honor of Grayskull: Prerequisite: Name includes “Adora:” Stealth. Shape Change. When he succeeds at Shape Change you may immediately replace him with a character whose name includes "Swift Wind" from your sideline. If you do, place a character whose name includes “She-Ra” on the replacement’s card and that character now pilots Swift Wind. The combined point value of these characters cannot be more than 50 points more than the combined point value of Spirit and his Pilot. Honorable Steed: Force Blast. Sidestep
#G002b UNIQUE Arrow
Real Name: Arrow
Team: Great Rebellion
Range: 0
Points: 40
Dial: 2x1
Keywords: Great Rebellion, Animal, Spy
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Movement: Hindering: Passengers: 1 Legendary Rider: Bow: If your starting force includes a character named Bow, Arrow has , but can still be given actions without a Pilot and does not generate objects when KO'd. Pilot Ability: Rebel Tactics: Prerequisite: Bow. When Arrow replaces its combat values increase the replacement value by +1. Archer's Bridle: Sidestep. When he does and uses carry, a passenger may make a range attack after resolutions, but decreases its attack and damage values by -1 for the attack.
Movement: Hindering: Passengers: 1 Legendary Rider: Catra: If your starting force includes a character named Catra, Clawdeen has , but can still be given actions without a Pilot and does not generate objects when KO'd. Pilot Ability: Pride of the Pink Lion: Prerequisite: Catra. When Clawdeen replaces a combat value increase the replaced value by +1. Pounce: Leap/Climb. When she does and actions resolve Blades/Claws/Fangs at no cost.
Movement: Characters, Elevated, Hindering: Passengers: 1 Legendary Rider: King Grayskull: If your starting force includes a character whose name includes "Grayskull," Battle Lion has but can still be given actions without a pilot and does not generate objects when KO'd. Pilot Ability: The Original: Prerequisite: Name includes "Grayskull." PROTECTED: Outwit. Battle Lion's combat values cannot be modified by opposing characters. From the Ramparts: When he moves and actions resolve CLOSE at no cost. If he ended the move at a lower elevation this attack causes KNOCKBACK. Grayskull's Heroic Steed: Combat Reflexes, Super Senses, Toughness.
Movement: Characters: Passengers: 1 Legendary Rider: Skeletor: If your starting force includes a character whose name includes "Skeletor," Panthor has , but can still be given actions without a pilot, can be chosen as the new target for Mastermind, but only through the Evil Warriors team ability, and does not generate objects when KO'd. Pilot Ability: Terror of Snake Mountain: Prerequisite: Skeletor. When using Pilot Attack to choose attack and damage powers you may instead choose any attack or damage power on the Pilot's card he could use this game. Savage Cat of Skeletor: Leap/Climb. When he does and actions resolve Blades/Claws/Fangs at no cost. Armored Dylinx: Combat Reflexes, Super Senses, Toughness.
Movement: Characters, Elevated, Hindering: Passengers: 1 Legendary Rider: Illumina: If your starting force includes a character named Illumina, Sleetah has and can still be given actions without a pilot and does not generate objects when KO'd. Pilot Ability: From the Frozen Peaks: Prerequisite: Illumina. Line of fire to Sleetah drawn through the rim of elevated terrain is blocked.
Heroic Armored War Horse: Stridor can reduce penetrating damage. If your starting force includes another character with the Heroic Warriors keyword Stridor has this game, but can still be given actions without a pilot Pilot Ability: Rear-Mounted Laser: Prerequisite: Heroic Warriors keyword or team ability: Super Senses. When successful, after resolutions deal the attacking character damage equal to Stridor's printed damage value. Pilot Ability: Fisto's Steed of Choice: Prerequisite: Fisto or Malcolm: Improved Targeting: Characters. Once per turn CLOSE at no cost.
Been a long time since I commented on this thread.
First I'd like to say, I did not realize MOTU had such a massive wealth of spin-offs and characters to draw from. there are so many dials here and lots of ideas I wish I thought of for some of my own threads dedicated to other franchises.
Admittedly it also helps seeing someone post dials who is more familiar with the modern language of the rules, so I can pick up on it and word my own dials this way and understand what the new wording is for the effects I want to get across. Your thread has, indirectly, helped me improve on my formatting and word use in my own dials. So thanks for your efforts to make so many dials and take the time to use modern rules lingo properly and in a way that's easier for old school players and dial makers to understand and pick up on.
As for how true the dials are to the characters I wish I could comment there, but I've never really watched or read any of the source material short of the DC Comics for those crossover dials, but the dials don't look broken or overpowered, compared to the current dials as of B:taS and more recent. Though some of these "mount" dials being so low in cost for what they do give makes me think I'm dramatically overcosting my own dials in recent threads. :/
#005b Night Stalker
Real Name: Night Stalker
Team: Evil Warriors
Range: 5
Points: 100 / 50
Keywords: Evil Warriors, Animal, Armor, Robot, Warrior
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Evil Armored Battle Steed: If your starting force includes another character with the Evil Warriors keyword or team ability Night Stalker has , can still be given actions without a Pilot, and can still be chosen as the new target of a character using the Evil Warriors team ability. Pilot Ability: Trap Jaw and Tri-Klops Crafted: Prerequisite: Evil Warriors team ability. Night Stalker and adjacent friendly characters can use Super Senses, but only succeed on a 6. When Night Stalker uses Super Senses successfully, after resolutions deal the attacking character damage equal to Night Stalker's printed damage value. Pilot Ability: Jitsu's Nightmare Steed: Prerequisite: Jitsu. Opposing characters within range reduce the results of single d6 rolls by 1.