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#G002c Prime Winter
Real Name: Winter
Team: Great Rebellion
Range: 0
Points: 65 / 35
Dial: 2x1
Keywords: Princesses of Power, Animal, Mystical
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Movement: Characters, Elevated: Legendary Rider: Frosta: If your starting force includes a character named Frosta, Winter has , but can still be given actions without a Pilot and does not generate objects when KO'd.. Pilot Ability: Frosta's Loyal Steed: Prerequisite: Frosta: When an adjacent opposing character would clear 2 action tokens it clears 1 instead. Mystic Blue Horse: MOVE: move up to speed value. After resolutions make a close attack targeting each opposing character occupying a square moved through. Instead of normal damage give hit targets an action token and if they are standard characters they have IMMOBILE until your next turn.
#G103b Prime Crystal Swift Wind
Real Name: Spirit
Team: No Affiliation
Range: 0
Points: 50
Dial: 2x1
Keywords: Castle Grayskull, Princess of Power, Animal, Mystical
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Legendary Rider: She-Ra: If your starting force includes a character whose name includes 'She-Ra,' or Crystal Swift Wind is a replacement character, he has but can still be given actions without a pilot and does not generate objects when KO'd.. Pilot Ability: Crystal Sun to Crystal Moon: Prerequisite: Castle Grayskull keyword. PROTECTED: Outwit, Crystal Swift Wind's combat values cannot be decreased below their printed value. Crystal Enchantment: FREE: Choose up to two pink standard powers. Crystal Swift Wind can use the chosen powers until your next turn. Back to Etheria: STOP: when this power is revealed you may replace Crystal Swift Wind with FHG G013 Swift Wind on the same click number. The replacement character is 50 points for all game effects and if he has a pilot, that character now pilots Swift Wind.
#G015 Dragon of Darksmoke
Real Name: Various
Team: No Affiliation
Range: 6
Points: 200 / 125 / 50 / 15
Keywords: Dragons of Darksmoke, Preternia, Animal, Mystical, Past
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The Great War of Darksmoke: If your force is a theme team Dragon of Darksmoke increases its attack and damage values by +1 when targeting another character with the Mystical keyword. Colossal Indifference: If he began the game on his 15 point line Dragon of Darksmoke cannot attack smaller characters except through Colossal Retaliation. Mystic Dragon Fire: Energy Explosion. When he does damage dealt is penetrating. Colossal Retaliation: Human Indifference: STOP: Toughness. FREE: If no other character has used Colossal Retaliation this turn choose an opposing character that attacked Dragon of Darksmoke or damaged a friendly character since your last turn. Place Dragon of Darksmoke so that he can make a close attack against that character and do so. After resolutions deal one penetrating damage to the target and each character adjacent to it.
#G016 Ice Trolls
Real Name: Various
Team: No Affiliation
Range: 6
Points: 100 / 50 / 15
Keywords: Dragons of Darksmoke, Preternia, Brute, Scientist, Warrior
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The Great War of Darksmoke: If your force is a theme team Ice Troll increases its attack and damage values by +1 when targeting characters of a smaller size. Tunnel Through the Mountain: Improved Movement: Blocking (Destroyed). When Ice Trolls destroys a square of blocking terrain using Improved Movement after resolutions destroy each square of blocking terrain adjacent to the squares just destroyed. Spring the Trap: If no friendly character has made an attack this game, IMMUNE. Guardian of Darksmoke: Opposing characters that enter a square within 3 squares and line of fire of Ice Trolls must end their movement. Loyal to Granamyr: UNIQUE MODIFIER: Friendly characters within range with Giant Reach increase that value by +1.
#G017 Eternian Giant
Real Name: Various
Team: No Affiliation
Range: 0
Points: 100 / 60 / 30 / 10
Keywords: Preternia, Brute, Monster, Past
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New Treasure to Hoard: At the beginning of your first turn choose an Equipment object on an opposing player's force. If Eternian Giant is 60 points choose 2 and if he is 100 points choose 3 instead. EFFECTS of the chosen Equipment cannot be used as long as Eternian Giant is on the map. Colossal Indifference: If he is 10 points Eternian Giant cannot attack smaller characters except through Colossal Retaliation. Colossal Retaliation: Savagery: STOP: Toughness. FREE: If no other character has used Colossal Retaliation this turn choose an opposing character that attacked Eternian Giant or damaged a friendly character since your last turn. Place Eternian Giant so that it may make a close attack against that character and do so.
Movement: Blocking (Destroyed), Characters: Magical Gift of Life: When building your force choose another character with the Mystical keyword. Colossor has that character's keywords this game. A Statue Brought to Life: When placing characters at the beginning of the game Colossor may be placed so that all squares of its base are at least 5 squares from any starting area as long as he is placed adjacent to at least 2 squares of blocking terrain. It Will Take All of You Together: The first successful attack that targets Colossor deals no damage. If he has been targeted by one attack this turn he takes a maximum of one damage from attacks. If he has been targeted by two attacks this turn he takes a maximum of 2 damage from attacks. If he has been targeted by 3 or more attacks this turn attacks against him become critical hits. Colossor cannot be healed. Colossal Indifference: If he began the game on his 30 point line Colossor cannot attack smaller characters except through Colossal Retaliation. Orders Without Question: Adjacent friendly characters with the Mystical keyword have POWER: Give Colossar a move action at no cost. Colossal Indifference: Bring Down the Castle: STOP: FREE: if no other character has used Colossal Retaliation this turn choose an opposing character that attacked Colossor or damaged a friendly character since your last turn. Place Colossor so that it may make a close attack against that character and do so.
#020 Unique Belzar
Real Name: Belzar
Team: Evil Warriors
Range: 0
Points: 200 / 100 / 50 / 10
Keywords: Council of Evil, Brute, Warrior
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Three Giants: +1 attack for each adjacent friendly character with this trait and a different collector's number. Giant Hammer: When making a close attack and the result is 9 or higher give the target an action token after resolutions. This character's attack rolls that total 3 are critical misses. Colossal Indifference: If he began the game on his 10 point line he cannot attack smaller characters except through Colossal Retaliation. Whallop: Super Strength. When Belzar knocks back an opposing character and that Knockback is blocked by a friendly character, after resolutions that character may make a close attack against the target at no cost. Colossal Retaliation: Titanic Trio: Toughness. FREE: If no other character besides characters with the Council of Evil keyword have used Colossal Retaliation this turn choose an opposing character that attacked Belzar or damaged a friendly character since your last turn. Place him adjacent to that character and make a close attack, increasing the damage dealt by +1 for each time it has been attacked this turn.
#G029 Azdar
Real Name: Azdar
Team: Evil Warriors
Range: 0
Points: 200 / 100 / 50 / 13
Keywords: Council of Evil, Brute, Warrior
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Three Giants: +1 attack for each adjacent friendly character with this trait and a different collector's number. Azdar's attack rolls of 3 are critical misses. Giant Hammer: When making a close attack and the result is 9 or higher give the target an action token after resolutions. Leader of Three: Leadership. When successful friendly characters are not dealt damage from Colossal Stamina this turn. Colossal Indifference: If he began the game on his 13 point line he cannot attack smaller characters except through Colossal Retaliation. A Quick Pick You Up: When he hits a standard character with a close attack until your next turn that character has and cannot attack smaller characters until your next turn. Colossal Retaliation: Titanic Trio: STOP: Toughness. FREE: If no other character besides characters with the Council of Evil keyword have used Colossal Retaliation this turn choose an opposing character that attacked Azdar or damaged a friendly character since your last turn. Place him adjacent to that character and make a close attack, increasing the damage dealt by +1 for each time it has been attacked this turn.
#019b Prime Dark One
Real Name: Unrevealed
Team: Mystics
Range: 7
Points: 550 / 275 / 125
Keywords: Politician, Mystical, Ruler
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Self Proclaimed: PROTECTED: Outwit. No Battle in MY Realm: If he has not made an attack this game, other characters cannot make attacks unless Dark One is a target. Protected: Pulsewave Dark Dimension: Phasing/Teleport. Stealth. What Could Be More Fair?: Outwit, Improved Targeting: Hindering. FREE: Choose a friendly character and an opposing character with a lower point value than the friendly character chosen, both within range and line of fire. The chosen characters cannot use powers until your next turn.
An End to War: Traits named "The Great War of Darksmoke" cannot be used. Friendly characters with the Dragons of Darksmoke keyword can use Defend, but only to replace the defense values of smaller characters. This Is Not the Way: When a character uses Colossal Retaliation, after resolutions deal that character one unavoidable damage. Make a Colossal Difference: If he began the game on his 10 point line he cannot attack opposing characters. Hope for a Brighter Future: STOP: Toughness. FREE: Choose a friendly character that has taken damage from an attack since your last turn. Place Brightstar adjacent to that character and then place that character in an adjacent square.
#G024 Unique Shadow Wing
Real Name: Shadow Wing
Team: No Affiliation
Range: 7
Points: 350 / 250 / 100 / 25
Keywords: Dragons of Darksmoke, Preternia, Animal, Mystical, Past
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The Great War of Darksmoke: If your force is a theme team when an opposing standard character is KO'd after resolutions choose a friendly character with and heal that character of one damage. Human Magic is Primitive: PROTECTED: Outwit, Mystics team ability Colossal Indifference: If he began the game on his 25 point line Shadow Wing cannot attack smaller characters except through Colossal Retaliation. Mystic Dragon Fire: Energy Explosion. When he does damage dealt is penetrating. Colossal Retaliation: Granamyr's Ancient Rival: STOP: Impervious. FREE: If no other character has used Colossal Retaliation this turn choose an opposing character that attacked Shadow Wing or damaged a friendly character since your last turn. Place Shadow Wing so that he can make a close attack against that character and do so. If a hit character has or that character cannot use Defense powers this turn. Draconic Sorcery: When an adjacent friendly character makes a successful attack targeting a single opposing character, after resolutions deal the target one penetrating damage.
Targeting: Blocking (Destroyed): Tentacle Attack: Plasticity. When making a close attack Sh'Gora targets all opposing characters within 3 squares and line of fire and he divides the damage among successfully hit targets. At the beginning of your turn remove all Tentacles generated by Sh'Gora from the game and place up to 1 Tentacle for each 100 points (and fraction) of his point value in unoccupied squares up to 4 squares away. Tentacles have AUTONOMOUS. Your Sorceress Awaits : Once per game when Sh'Gora occupies an opponents starting area FREE: Generate a Sorceress Harpy as described on this card. More Than You Bargained For: PROTECTED: Outwit, Mystics team ability. Once per turn CLOSE at no cost. Colossal Indifference: If he began the game on his 35 point line he cannot attack smaller characters except through Colossal Retaliation. Trapped in Crystal: Penetrating/Psychic Blast. When he does choose a hit character, give it an action token and place a Crystal special marker in the square that character occupies. A Crystal special marker is clear terrain and each edge of its square is a Glass Wall(Glass Walls are walls that do not block line of fire. After an attack resolves, destroy all glass walls which had a line of fire drawn through them by that attack.) Colossal Retaliation: Unstoppable Conquest: STOP: Impervious. Sh'Gora ignores modifiers from STOP for healing purposes. FREE: If no other character has used Colossal Retaliation this turn choose an opposing character that attacked Sh'Gora or damaged a friendly character since your last turn. Place Sh'Gora so that he can make a close attack against that character and do so. If the attack is successful after resolutions place Sh'Gora in an opponent's starting area.
#G025bt Tentacle
Team: No Affiliation
Range: 0
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#G025bt Sorceress Harpy
Team: Mystics
Range: 0
Points: 0
#G026 Unique Enchanta
Real Name: Enchanta
Team: Great Rebellion
Range: 0
Points: 200 / 125 / 60/ 25
Keywords: Great Rebellion, Princesses of Power, Animal, Mystical
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Passengers: 4 Legendary Rider: Glimmer: If your starting force includes a character named Glimmer, Enchanta has and can still be given actions without a pilot, and does not generate objects when KO'd. Pilot Ability: Loyal Companion: Prerequisite: Great Rebellion keyword or team ability: Friendly characters within 2 squares and line of fire are considered adjacent. Pilot Ability: Aerial Evacuation: Prerequisite: Glimmer: When Enchanta begins a move with no passengers choose a friendly character occupying a square along her movement path and place that character adjacent after resolutions. Glide Across the Water: If Enchanta ends her movement occupying at least one square of water terrain choose a carried character. The chosen character can still be given a non-free action this turn. Carry You From Danger: POWER: move up to speed value. After resolutions roll 2d6 increasing the result by Enchanta's attack value. If the total exceeds at least one carried character's printed defense value roll a d6: heal all carried characters the result divided as you choose.
Reignite the War: If your force is a theme team, standard opposing characters with a lower point value cannot use Willpower, and if you control another character with Morningstar is not dealt damage from Colossal Stamina. Ice Crystal: Energy Explosion. Opposing characters within range cannot use Energy Explosion. Purple Dragon: FREE: Choose up to two purple standard powers. Morningstar can use the chosen powers this turn. Colossal Indifference: If he began the game on his 30 point line Morningstar cannot attack smaller characters except through Colossal Retaliation. Initiate Conflict: POWER: Choose a friendly and opposing character both within range and line of fire and adjacent to each other. Roll 2d6 and the chosen characters make a close attack targeting each other using the result as the attack roll. (This attack is made simultaneously) Colossal Retaliation: Blame the Humans: STOP: Invulnerability. FREE: If no other character has used Colossal Retaliation this turn choose an opposing character that attacked Morningstar or damaged a friendly character since your last turn. Place Morningstar so that he may make a close attack against that character and do so, also targeting each character adjacent to the target. Hit characters combat values cannot be increased until your next turn. A Dragon's Deceit : Outwit. When he does increase his combat values by +1 until your next turn, or by +2 if the target has or .
Evil Giant Destroyer: When Megator is 10 points he is KO'd when his dial crosses the red line. When he is 50 points he is KO'd when his dial crosses the blue line. When he is 100 points he is KO'd when his dial crosses the yellow line. When he is 300 points he is KO'd when his dial crosses the orange line. Growing Menace: Megator begins the game with 3 Demolisher tokens on his card. Megator has Giant Reach equal to the number of Demolisher tokens on this card. Spiked Chain Mace: Close Combat Expert. Megator's attack rolls of 11 are critical hits and his attack rolls of 3 are critical misses. Colossal Retaliation: Destroyer of Anwat Gar: FREE: If no other character has used Colossal Retaliation this turn choose an opposing character that attacked Megator or damaged a friendly character since your last turn. Place Megator so that he may make a close attack targeting that character and do so. After resolutions destroy all squares of blocking terrain within 3 squares. Reanimated by Hsss: STOP: Toughness. When this click is revealed place a Demolisher token on this card. Colossal Indifference: Megator cannot attack smaller characters except through Colossal Retaliation.